It’s been practically a decade since Vertigo Video games launched Arizona Sunshine (2016) on PC VR headsets, serving up one of many business’s first immersive zombie-shooting adventures. Now the Netherlands-based studio is bringing the franchise to PC and console as a “reimagined” flatscreen recreation.
Whereas names may be deceiving, the flatscreen model of Arizona Sunshine isn’t a VR-to-flatscreen port of both the unique 2016 model or the extra lately launched Arizona Sunshine Remake (2024) as such, however moderately a totally reimagined third-person motion recreation that takes the sequence’ zombie fight and combines it with the story launched in Arizona Sunshine 2 (2023).
From the trailer, it additionally seems to be designed round bigger zombie hordes and spectacle fight moderately than the slower, extra methodical pacing of VR. Weapons embody shotguns, flamethrowers, grenade launchers, machetes, and extra, with Sunny’s canine pal, Buddy, actively collaborating in fight.
Slated prime launch on PS5, Xbox, Swap 2, and PC someday this yr, the flatscreen recreation guarantees each solo and co-op gameplay, the latter of which helps you to play as Buddy.
Vertigo Video games appears to be following some latest precedent set by Moss studio Polyarc Video games, which introduced in Could it was engaged on a flatscreen adaptation of the VR puzzle-platformer sequence, which mixes each Moss (2018) and sequel Moss: Guide II (2022) right into a single PC/console title, Moss: The Forgotten Relic.
Like Polyarc, Vertigo Video games has skilled some latest turmoil, which places the Arizona Sunshine flatscreen recreation announcement below an odd highlight; final week, the studio introduced was closing its Amsterdam-based satellite tv for pc studio recognized for VR action-adventure Metro Awakening VR (2024).
Granted, this isn’t the primary flatscreen recreation by Vertigo Video games. Based in 2008, the Rotterdam-based studio launched various flatscreen journey video games earlier than working solely on VR video games.
Nonetheless, it’s a marked shift in priorities prompted by Meta’s latest Actuality Labs XR pivot division, which not solely noticed the closure of a a number of inner recreation studios and a torrent of cancelled initiatives, but in addition the revelation it was pulling funding from various third-party VR initiatives as nicely.